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Engaging Students Using Gamification

$25.00
Engaging Students Using Gamification
Engaging Students Using Gamification

Home / Shop

Engaging Students Using Gamification

$25.00
Model Number: esug
Missing Option: Outside of Colorado
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Manufacturer: iLearn Collaborative
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  • Description

Participants in this program will investigate best practices for implementing gamification in their blended or online classroom. Topics for this program include game theory, game elements, and gaming. Participants will learn basic game theory, explore elements of gaming that can be added to existing courses, and apply the characteristics of a successful gamified course.

30 PD clock hours/2 graduate-level credits